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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention). Why implement minigames?

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. BUT WAIT, THERE'S MORE! Kristala at Play NYC 2021.

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Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3

Game Refinery

The onboarding period is the delicate phase where the player’s relationship to the monetization mechanics of the game is often decided – for better or worse. Let’s find out what kind of interesting monetization features aimed specifically at new players can be found in top mobile games from East to West!

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. But the rest of us engine contributors did not stay idle in the meantime, and a strong focus was put on fixing as many issues as we could to make Godot 3.2

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