Remove blog tag monetization
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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Introducing minigames into your game also provides an opportunity to add new monetization elements. As an example, a puzzle minigame might feature consumable boosters or rewarded ads to help players in the levels, while a more complex standalone minigame might introduce a completely new monetized meta layer.

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Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3

Game Refinery

The onboarding period is the delicate phase where the player’s relationship to the monetization mechanics of the game is often decided – for better or worse. In this last part, we will dive into new player monetization. Introducing monetization mechanics through free samples. New Player Offers.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Stay tuned for updates as Bastiaan will soon upload pre-compiled VR plugins for all supported headsets to our Asset Library , and likely post an update on this blog when he does, with instructions on how to get started. release should boost it. Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest. To add to the 3.2

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