Remove Bug Remove Polygon Remove Terrain Remove Tile
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

This is a bug and should be solved eventually (so that you can --export-debug or --export-release directly from a Git checkout without.godot folder). Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). Editor: Make keyboard shortcuts in tile data editors consistent with tilemap editor ( GH-71517 ).

Beta 99
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. Auto-tiling in tile maps. Auto-tiling in tile maps. A year ago, we decided to skip the release of Godot 2.2 and that we'd better focus fully on 3.0

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