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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). Bug reports.

Beta 101
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly.

Beta 99
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). Bug reports.

Beta 78
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly.

Beta 75
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Godot 1.1 beta1 is out!

Mircosoft Game Dev

2D Shadows with Polygonal Occluders. Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes). New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc. Large amount of bug fixes and smaller improvements.

Polygon 52
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Godot 1.1 is out!

Mircosoft Game Dev

After many months of hard work (and many more of bug fixing), Godot 1.1 2D Shadows with Polygonal Occluders. Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes). New 2D Navigation Polygon support, for efficient 2D pathfinding. Large amount of bug fixes and smaller improvements.

Polygon 52
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

seen as small bumps between tiles on a GridMap). You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Be sure to test them and report any bug or inconvenience with the implementation. Bug reports.

Render 52