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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You'll read a lot about the work that went into making our Play build smooth and seamless in this issue of the blog, but check out this article from our friends at NoobFeed and the following video from Piercing Metal that explain a bit more about the exclusive build of Kristala we exhibited at Play NYC. In-tact and broken Amulets.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. Well, we've been carefully and strategically saving some of our best content in anticipation of finally launching the official Kristala Patreon campaign. Why, you might ask? BUT WAIT, THERE'S MORE! Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

This month, in addition to our typical development sprints, we've also been hard at work prepping a super special convention build of Kristala for the upcoming Play NYC convention. We especially love how Tiff made one of the moons blue and the other purple. Have a look! link] Rigging / Animation.

Dev 52
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Sandbox vs themepark

Raph Koster

If you really care, the MUD Wiki on Fandom , started in the wake of the great Wikipedia purge of MUD content, has you covered. There were creative worlds such as MOOs where anyone could build anything. It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location.

Sandbox 64
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

One of the magic staves James designed below was created for a super important Kota character that we'll be revealing in our upcoming Patreon content. Though Nasahara's streets were damaged, many of its buildings and structures remain standing to this day. 3D Character Design. Programming. This sprint was no different.

Dev 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

We’ll be sharing some clips from David’s recording sesh for Hiratrola—plus many more making-the-trailer goodies—over on the Kristala Patreon hub , so join us over there if you’d like to snag some exclusive Kristala content you definitely won’t find anywhere else. Concept Art.

Dev 52