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Game art vs game design: What is the difference?

Logic Simplified

They work closely with game designers as well as developers to build a well-designed and visually attractive game. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. Game designers must ensure that the artists comprehend the style and mood of the game correctly and provide appropriate visual content.

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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

I chose the City Sample Demo because it already looks amazing, and since the class lessons were in using the Take Recorder instead of environment building, this seemed like a win for my time spent and potentially having something cool for my portfolio. Join the future of filmmaking, content creation, and game development!

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. Well, we've been carefully and strategically saving some of our best content in anticipation of finally launching the official Kristala Patreon campaign. Why, you might ask? BUT WAIT, THERE'S MORE! Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. He's been working behind the scenes for the past few weeks to get familiarized with our game build in Unreal Engine 4.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You'll read a lot about the work that went into making our Play build smooth and seamless in this issue of the blog, but check out this article from our friends at NoobFeed and the following video from Piercing Metal that explain a bit more about the exclusive build of Kristala we exhibited at Play NYC. In-tact and broken Amulets.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

This month, in addition to our typical development sprints, we've also been hard at work prepping a super special convention build of Kristala for the upcoming Play NYC convention. link] Rigging / Animation. We especially love how Tiff made one of the moons blue and the other purple.

Dev 52
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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

This makes RPGs the third largest genre on mobile after Strategy ($5.4Bn) and Puzzle ($4.5Bn) games. Idle RPGs (not to be confused with Idle games) and Puzzle RPGs were the biggest growing sub-genres in 2019. Nevertheless, Puzzle RPGs look to be at their peak while Idle RPG revenues have already declined.

Puzzle 52