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Game art vs game design: What is the difference?

Logic Simplified

They work closely with game designers as well as developers to build a well-designed and visually attractive game. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. Our team of professional game designers and developers work together to build visually appealing and captivating games.

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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

I chose the City Sample Demo because it already looks amazing, and since the class lessons were in using the Take Recorder instead of environment building, this seemed like a win for my time spent and potentially having something cool for my portfolio. I found a great-looking sports bike in the Unreal Marketplace.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Game Production / Rigging / Animation. The image below shows three chains of arm bones in the rig Allie created.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Tragically, many important Nisargan buildings and landmarks were ruined in the devastating fire; though the stunning Kristal Cathedral of Nasahara remains standing, its crumbling passageways—once filled with laughter and joy—now serve as grim reminders of the carnage that nearly swallowed the entirety of the city. Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. Kristala at Play NYC 2021. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. He's been working behind the scenes for the past few weeks to get familiarized with our game build in Unreal Engine 4.

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Because the new model for our main character is vastly different than the existing model in the game build, we've had to go back through all the existing armor sets and properly adapt them for the shape and size of the new piece. Game Production / Rigging / Animation. Music is an important piece of the Kristala puzzle.

Dev 52