Remove Build Remove Game Designer Remove NPC Remove Puzzle
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

There's a Portal-like moment where you escape the puzzle. Can't wait for the full frontal in the next game!) Wayward Strand by ghost pattern This is a young adult sidescrolling storybook sort of game about hanging out on a steampunk airship recommissioned as a flying hospital / retirement home in rural Australia circa 1980.

Indy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

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Sandbox vs themepark

Raph Koster

There were creative worlds such as MOOs where anyone could build anything. Maaaybe Roblox could be considered this, but really Roblox is more oriented around making games than any MOO was. Earlier in MUD design, these zones even “repopped” all at once. This, in fact, was what my signature design style was.

Sandbox 64
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters.

Code 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

The tutorial phase doesn't adequately prepare players for the intricacies of the game, leading to confusion and potential player churn. Addressing the initial learning curve, introducing enticing mid-game offers, and refining unlocking progression are essential for the game’s long-term success.

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

The tutorial phase doesn't adequately prepare players for the intricacies of the game, leading to confusion and potential player churn. Addressing the initial learning curve, introducing enticing mid-game offers, and refining unlocking progression are essential for the games long-term success.

Mobile 52