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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Based in the city of Ohrid in North Macedonia, the two brothers Bobby and Zhanko Mojsovski work hard on their next game, the bodycam survival-horror shooter Chasmal Fear. That’s when we asked ourselves what it would be like to create a bodycam sci-fi survival horror.” Our games are made for the players.

Horror 211
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Ron Gilbert shows how narrative games have come a long way

Game Daily

Last year, he wrote Return to Monkey Island (Devolver Digital), a modern point-and-click adventure that was warmly received by critics. It was a comedic graphical adventure set in a house-of-horrors. But then the actual process of building it – there was this improv element to it.

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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

For developers, Steam Next Fest is an opportunity to get early feedback from players and build an audience for a future launch on Steam. Dark Crypt by @DaisyGames3 is a puzzle game with a horror setting, well on topic for the spooky season! Mechanic 8230 by Nudiventra is a point and click adventure with a wonderful art direction!

Puzzle 52
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Essential camera movements - explained

Filmustage

Be one of the first to test the new functionality - click here for more detailed information. Another important point in which a static shot would be more advantageous is when the movement is present within the shot itself and when the shot appears to be dynamic in composition. A panorama is limited only to the points you set yourself.

Film 52
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Dos and Dont’s of an Animation Portfolio Website

Game Designing

This type of portfolio is especially useful for: Animation Students Undergraduates aiming for an animation degree should start building their portfolio early, even while they’re attending school. Animators must make it a point to upload their best clips on their websites. Anyone who does animation should have a professional portfolio.

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The evolution of special effects in cinema

Filmustage

Be one of the first to test the new functionality - click here for more detailed information. The great and terrible Godzilla: Eiji Tsuburaya Eiji Tsuburaya was a Japanese visionary who worked in the genres of fanfiction and horror. Art by @nadi_bulochka Let's define SFX, shall we? Cinematography owes a lot to this French pioneer.

Film 52
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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? If you'd rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. 6) We're going to build the game in a year.

Retail 40