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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? This is a clip of the Heider-Simmel animation.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich. Skill UI of the Witch class).

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. What we can tell you is that the place beyond was once home to a prominent NPC you'll meet during gameplay.

Dev 52
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

CONTENT WARNING: This post contains discussion of gay sex acts and some screenshots with obscured pixel art nudity. In this situation, the NPC knows what you're here for and he wants it too, even if you kinda hate each other. SPOILER WARNING: This post spoils what happens in my new game That Lonesome Valley.

Pixel 52