Remove Cinematics Remove Development Remove Fighting Remove Retail
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Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

Oliver Harbour tolerated his retail management job, but it didn't fulfill him. The curriculum covered many topics from cinematic storytelling, lighting and color theory, trading card and gaming art to illustrating book covers. It will probably be easier to tell you how I got my first gig and how things have developed from there.

Art 105
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Second, quest development is linear on the map. In the earlier stage, the raids in the main quest are quite easy and exist to help develop the story. It helps to avoid players getting bored with repetitive work.