Sat.Jun 01, 2024 - Fri.Jun 07, 2024

article thumbnail

Welcome to Cooking Week!

Game Developer

From June 3 through June 7, we will be examining the cooking game genre and exploring what developers can learn and apply to their own delicious side dishes.

article thumbnail

In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

Why can’t fire and the forest, plus all its inhabitants, just get along? Well, for one thing, fire burns everything in its path to a crisp. That seriously hampers any hope for a long-lasting partnership. But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. In Pirofauna , players take on the role of a cute little flame that uses its searing powers to bring light into the dark and misty forest and save the animals from all sorts of nasty creatures.

Indy 250
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Mark Cerny: When making consoles, we're not trying to build low-cost PCs

GamesIndustry.biz

Mark Cerny has just added something to his growing list of achievements. I'm not talking about the global success of last year's Spider-Man 2, on which Cerny worked as executive producer. But something, in many ways, just as impressive. "I just finished playing Animal Well, and before that and I was very heavily into Neon White, which is my first speedrun," he says.

Console 145
article thumbnail

Seamlessly Deploying a Swarm of LoRA Adapters with NVIDIA NIM

Nvidia

The latest state-of-the-art foundation large language models (LLMs) have billions of parameters and are pretrained on trillions of tokens of input text. They. The latest state-of-the-art foundation large language models (LLMs) have billions of parameters and are pretrained on trillions of tokens of input text. They often achieve striking results on a wide variety of use cases without any need for customization.

Art 134
Join the IGDA Community
article thumbnail

Exploring ancient Mexica culture through cooking in Cacao Cafe

Game Developer

Game Developer spoke with the creator of this historic cooking experience to learn about how they captured a culture while also working within the tight timelines of a game jam.

article thumbnail

Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

Anima Flux , the latest game by studio Anima Flux, is exploring new territories in gaming. According to Andrey Songraf, Game Designer and Product Owner, this makes them pioneers of sorts. “We set ourselves a very difficult and ambitious goal that no one else has ever set before, to combine Metroidvania with co-op gameplay.” “ Anima Flux started as an idea for a visual novel or an interactive comic.

Co-op 240

More Trending

article thumbnail

Power Cloud-Native Microservices at the Edge with NVIDIA JetPack 6.0, Now GA

Nvidia

NVIDIA JetPack SDK powers NVIDIA Jetson modules, offering a comprehensive solution for building end-to-end accelerated AI applications. JetPack 6 expands the. NVIDIA JetPack SDK powers NVIDIA Jetson modules, offering a comprehensive solution for building end-to-end accelerated AI applications. JetPack 6 expands the Jetson platform’s flexibility and scalability with microservices and a host of new features.

AI 125
article thumbnail

Report: Summer Games Fest trailers can cost devs up to $550K

Game Developer

Summer Games Fest's pricing structure for trailers is pricey, and can help (or hurt) smaller developers marketing their game.

Dev 340
article thumbnail

How to get more and better Steam reviews for your game

PreMortem.Games

top image: Bramble: The Mountain King by Dimfrost Studio. Author: Michal Napora of 32-33 Steam reviews can make or break a game. Sure, I might be exaggerating a bit here, but launching a game in a state of negative user reviews sucks. Big time. Not only do they make other players think twice about buying your game, but if the user review score is really bad, like Mostly Negative orange territory bad, Steam will punish you with less visibility.

Games 104
article thumbnail

The life and death of E3

GamesIndustry.biz

In the beginning, it was about respect. The video games industry in the 1990s didn't get any. Tom Kalinskie, who led Sega America during this time, recounts two stories that sums up the world's attitude towards gaming. The first came about during the famous 1993 – 1994 US senate hearings around violent video games. Kalinskie had been called in by his own senators to talk about the issue, and he explained how games are not just for kids.

Games 145
Join the IGDA Community
article thumbnail

Build Lifelike Digital Humans with NVIDIA ACE, Now Generally Available

Nvidia

NVIDIA ACE—a suite of technologies bringing digital humans to life with generative AI—is now generally available for developers. Packaged as NVIDIA NIMs, NVIDIA ACE—a suite of technologies bringing digital humans to life with generative AI—is now generally available for developers. Packaged as NVIDIA NIMs, these inference microservices enable developers to deliver high-quality natural language understanding, speech synthesis, and facial animation for gaming, customer service, healthcare, and mor

AI 101
article thumbnail

Good Pizza, Great Pizza would not exist if not for Costco

Game Developer

The creators of this pizza-making title explain how real-life experience from a novice developer shaped the game's design.

article thumbnail

[From the industry] CI Games appoint former Tencent Games senior director to spearhead strategic development goals

Game Development News

CI Games has announced the appointment of Tom O’Connor as Senior Vice President of Development. O’Connor’s most recent role was at Tencent Games, where he served as Senior Director of Production.

article thumbnail

Take-Two reportedly planning to close or sell Private Division

GamesIndustry.biz

Take-Two is planning to close or potential sell its indie-focused publishing label Private Division. That's according to an IGN report , which cites sources familiar with the matter who say almost all Private Division staff have been laid off. Take-Two has declined to comment. Management reportedly told employees in April that Take-Two would no longer support the publishing label, with only a handful of staff left to handle the remaining publishing deals.

Indy 140
Join the IGDA Community
article thumbnail

Godot TileMap Replaced with TileMapLayers

Game From Scratch

GameFromScratch.com Godot TileMap Replaced with TileMapLayers In the move from Godot 3.x to Godot 4.x one of the few regressions was support for 2D tiled maps. Since the 4.0 release however, several features are being reintroduced to bring Godot up to parity with the older versions. In the upcoming release of Godot 4.3 (currently in Beta1) […] The post Godot TileMap Replaced with TileMapLayers appeared first on GameFromScratch.com.

Tile 87
article thumbnail

Just Cause developer Avalanche closing two studios and laying off 50 workers

Game Developer

The company will be shuttering its studios in New York and Montreal to ensure a 'sustainable future.

Studios 362
article thumbnail

Streamline Development of AI-Powered Apps with NVIDIA RTX AI Toolkit for Windows RTX PCs

Nvidia

NVIDIA today launched the NVIDIA RTX AI Toolkit, a collection of tools and SDKs for Windows application developers to customize, optimize, and deploy AI models. NVIDIA today launched the NVIDIA RTX AI Toolkit, a collection of tools and SDKs for Windows application developers to customize, optimize, and deploy AI models for Windows applications. It’s free to use, doesn’t require prior experience with AI frameworks and development tools, and delivers the best AI performance for both local and clou

AI 89
article thumbnail

GAME drops Xbox All Access and reward scheme

GamesIndustry.biz

GAME has been undergoing some changes over the past few days, dropping its reward scheme, Xbox All Access, and reportedly increasing the move of its stores to smaller concessions. Eurogamer confirmed with the UK retailer that it will no longer offer Xbox All Access, which lets players buy an Xbox Series X|S console across 24 monthly instalments (also including Game Pass), by the end of June.

Retail 131
article thumbnail

Vranygrai - Gameplay Teaser

Indie DB

I'm thrilled to share exciting updates about my journey with Vranygrai this past month. I won awards at the Game Pitch Arena (Anifilm Festival) and Digital Dragons Conference, boosting my motivation. At Digital Dragons, I revealed a gameplay video, now.

Games 83
article thumbnail

New studio, Kindred Spirit Games, formed by ex-Mediatonic staff

Game Developer

The two Fall Guys alums are already at work on their debut project, but apparently aren't looking to beef up on staff for it quite yet.

Studios 303
article thumbnail

Top Quality Assurance (QA) Consulting Firms in USA - 2024

Rocket Brush Studio

Today, the role of quality assurance consulting firms in ensuring the highest quality of products before they reach the market is more crucial than ever. With QA specialized expertise and the integration of AI-powered testing methods, organizations can identify and resolve potential issues, streamline testing processes, and significantly enhance software performance.

article thumbnail

TimeSplitters 2 | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Joe Henson, game designer and marketing director at Digital Cybercherries, which has just released Hypercharge: Unboxed onXbox Series X|S and Xbox One. When I reflect on my childhood filled with gaming, many cherished memories come to mind, featuring a host of remarkable games.

article thumbnail

Sugar Mess VR Release

Indie DB

JollyCo team is excited to announce the release of Sugar Mess – Let’s Play Jolly Battle VR on PlayStation VR2 on May 29, 2024. Now, the PSVR2 owners can purchase and enjoy the story-driven arcade shooter centered around a linear campaign, divided.

80
article thumbnail

Ubisoft Toronto will co-develop Prince of Persia: Sands of Time's remake

Game Developer

The troubled remake is still in the works at Ubisoft, which has called on the Watch Dogs: Legion team to help get it out the door.

article thumbnail

What Makes the “Survival” of Survival Horror

Game Wisdom

What Makes the “Survival” of Survival Horror Josh Bycer josh@game-wisdom.com The Silent Hill 2 remake is in the news following the Sony state of play, and while people are either gushing over details about the world, yelling about character redesigns, or just ignoring it and playing Resident Evil 4 , … The post What Makes the “Survival” of Survival Horror appeared first on Game Wisdom.

Horror 80
article thumbnail

Why games consoles are holding back interactive storytelling

GamesIndustry.biz

Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the power is almost entirely in the hands of players. While this often translates to how well said characters do in combat or when confronted by puzzles, developers are exploring more ways in which players can shape stories as well.

Console 133
article thumbnail

Michael Blaker’s Bookish Wednesday: “Blade’s Rest Book 01” by Tom Watts

Game Industry News

Hey all, I’m back with another LitRPG for this week’s Bookish Wednesday. It’s “Blade’s Rest Book 01” by Tom Watts. Plot: Josh, the main character, is hired by the developer of a hit VRMMORPG called Blade and Sheath to help them create some of the newest and best content for the game, which was notoriously driven almost purely by player created content.

Content 81
article thumbnail

Psychonauts 2’s cooking show level serves inspiration for all aspiring devs

Game Developer

One level in Psychonauts 2 managed to encompass every anxiety and excess of reality cooking shows.

Dev 344
article thumbnail

ct.js Game Engine Gets New Catnip Visual Scripting Language

Game From Scratch

GameFromScratch.com ct.js Game Engine Gets New Catnip Visual Scripting Language The ct.js game engine we first covered back in 2020 then revisited in 2023 has advanced a great deal since then. Catnip is a free and open source 2D game engine available for Windows, Mac and Linux. Since we last looked at Ct.js they have released version 4.0 with several […] The post ct.js Game Engine Gets New Catnip Visual Scripting Language appeared first on GameFromScratch.com.

article thumbnail

Summer games showcases: What to watch and when

GamesIndustry.biz

June has arrived and with it comes the usual cavalcade of video game announcements, all presented in a series of livestreamed showcases. The season technically kicked off last week with PlayStation's State of Play , but the barrage of trailers will ramp up from Thursday, with Geoff Keighley's Summer Game Fest showing on the following day, culminating with Ubisoft Forward on Monday, June 10.

Games 130
article thumbnail

Iron Valiant Progress Update #2

Indie DB

Current progress on Iron Valiant's Development - Art updates, Animation updates, Programming updates. Gameplay update to come soon!

article thumbnail

Content Warning sells 2.2 million copies, nets 8.8M players in two months

Game Developer

The co-op horror game got off to a good start by launching as a free-to-keep game, and its fortunes have only improved since.

Co-op 308
article thumbnail

Affinity Products 50% Off in Flash Sale

Game From Scratch

GameFromScratch.com Affinity Products 50% Off in Flash Sale Recently Adobe outraged their customers with an update to their terms of service and an attempt to clarify things doesn’t seem to have helped much. Well just like when Unity self destructed over the run-time fee, it’s competitors were quick to take advantage of the discord. It seems the same […] The post Affinity Products 50% Off in Flash Sale appeared first on GameFromScratch.com.

75
article thumbnail

Avalanche closing Montreal and New York offices

GamesIndustry.biz

Avalanche Studios Group has announced the closure of its Montreal and New York studios, resulting in layoffs for 50 employees. In a statement shared on its website , the developer said the shuttering of these offices was "necessary to ensure a stable and sustainable future for the company." "Our focus is now on supporting [those affected] through this challenging time," it continued.

Studios 126