Remove Cinematics Remove Editing Remove Lightmap Remove Shaders
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Animation streaming : Modern games have long cinematics, which require a lot of animation data. GPUParticlesMaterial resource (or even an optional dedicated shader).

AAA 145
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Visual shader editor. Unsupported features will not be visible when editing materials. Some shader features will not work and throw an error when used (which is to be expected when using an older OpenGL version). Unsupported features will not be visible when editing environments. Use baked lightmaps instead.

Feature 52