Fri.May 24, 2024

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Hooded Horse CEO: Forget success, judge publishers on how they respond to adversity

Game Developer

"When I talk to [developers] I tell them it's a little unfair to judge us by Manor Lords–in the way that you're being way too favourable towards us.

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Lower-cost regions are key to the industry's rebuilding | Opinion

GamesIndustry.biz

The enormous wave of layoffs, studio closures, and corporate consolidations which hit the games industry last year is by no means over – but it does appear to have crested, at least, with the pace of such announcements starting to slow down as we've entered the second quarter of this 2024. The knife will still fall in some painful places before this is over, but at last we're also starting to see early signs of recovery – green shoots amidst the rubble, with new studios being formed

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What's made Saber Interactive such a long-lasting studio?

Game Developer

From TimeShift to Space Marine 2, Saber Interactive's in-house technology and international operations are what's kept it alive and thriving, says CEO and co-founder Matthew Karch.

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UK passes DMA-like bill that could force Apple to allow other games stores on iOS

GamesIndustry.biz

The Digital Markets, Competition and Consumers Bill has been passed by UK Parliament, which could force platform holders such as Apple and Google to allow the Epic Games Store on its devices. The DMCC Bill was put through on Thursday following the announcement of a general election set for July 4. As reported by VGC , parts of the DMCC Bill contain sections established in the EU's Digital Markets Act passed in November 2022, which would force platform holders to allow users to sideload third-par

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Lawsuit alleges Activision, Meta bear responsibility for Uvalde school shooting

Game Developer

A pair of lawsuits allege Meta, Activision, and rifle company Daniel Defense are partially responsible for the carnage in the Uvalde school shooting.

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Lightspeed Studios appoints Sony veteran as vice president of PC and console publishing

GamesIndustry.biz

Lightspeed Studios has appointed industry veteran Michael Pattison as vice president of its publishing division for PC and console. As reported by Game Developer , Pattison has over two decades of experience in the industry, having worked in senior positions at THQ and Capcom before becoming leading third party publishing, developer relations, and global marketing at Sony Interactive Entertainment in 2013.

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Fragbite Group CEO Marcus Teilman steps down

GamesIndustry.biz

Marcus Teilman, the CEO of gaming and esports firm Fragbite Group, has resigned from his position. The company said he will leave to "pursue new challenges," and will be replaced by chairman of the group's board of directors Stefan Tengvall on an interim basis. Tengvall will step down as chairman and will be replaced by current board member Sten Wranne.

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Machine learning was used to sync subtitles in Marvel's Spider-Man 2

Game Developer

Sony continues to hype AI and machine learning tech as a means to reduce development costs and streamline production.

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Werewolf Party is out

Indie DB

Test your deception skills in this thrilling first-person multiplayer game.

Games 93
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ESA appoints Sue Madden as new executive director for ESA Foundation

Game Developer

Under Madden's leadership, the ESA Foundation will provide new grants and opportunities to future developers, a noted focus on community and diversity.

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Explainer: What Is Deep Learning?

Nvidia

Deep learning is a subset of artificial intelligence (AI) and machine learning (ML) that uses multi-layered artificial neural networks to deliver. Deep learning is a subset of artificial intelligence (AI) and machine learning (ML) that uses multi-layered artificial neural networks to deliver state-of-the-art accuracy in tasks like object detection, speech recognition, language translation, and others.

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Fragbite CEO steps down after company declares Fall Damage bankrupt

Game Developer

The company is now seeking a rights issue worth $6.8 million to repay its debts.

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Fyrox 0.34 Rust Powered Game Engine

Game From Scratch

GameFromScratch.com Fyrox 0.34 Rust Powered Game Engine The Fyrox open source game engine written using the Rust programming language, just released Fyrox 0.34. This release is actually pretty jam packed with new features including: Key Links Fyrox Homepage Fyrox 0.34 Release Notes Station Iapetus GitHub Project You can learn more about Fyrox and the Fyrox 0.34 release […] The post Fyrox 0.34 Rust Powered Game Engine appeared first on GameFromScratch.com.

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Michael Blaker’s Retro Game Friday: Mega Man Battle Network 6

Game Industry News

Hey all, I’m back with the sixth and final entry in a series I really enjoyed back in the day for this week’s Retro Game Friday. It’s Mega Man Battle Network 6. Plot: The plot is pretty solid for a Mega Man game. It involves Dr. Wily and the evil organization WWW (World Three) returning to the series to wreak havoc and cause mayhem. So, it’s once again up to Lan and Mega Man to save the day.

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Animal Well Can’t Quite Climb Out of Its Own Puzzles

Game Wisdom

Animal Well Can’t Quite Climb Out of Its Own Puzzles Josh Bycer josh@game-wisdom.com Animal Well is the latest metroidvania to do more than just challenge players with jumping and moving. Like Voidstranger and Tunic before it, the game features puzzles, puzzles in puzzles, puzzles in secrets in puzzles in… more secrets. While the … The post Animal Well Can’t Quite Climb Out of Its Own Puzzles appeared first on Game Wisdom.

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Four weeks to go until MCV/DEVELOP Awards and tickets are going fast!

Game Development News

Last bit of “news” from us before the weekend, which is that there are just four weeks left until the 2024 MCV/DEVELOP Awards. Slightly less, in fact, because in precisely four weeks the winners will have woken up with sore heads.

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Game Test Automation in Agile Development: Accelerating Time-to-Market

iXie gaming

The gaming industry is no stranger to rapid change. In a world where user demands and digital innovation evolve at a breakneck speed, the ability to provide gaming solutions faster and more efficiently has become crucial. In response to these demands, agile game test automation has become a practical approach. This approach combines agile development principles and the power of automation, streamlining the testing process.

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[From the industry] Colm Larkin appointed as CEO of IMIRT, the Irish Game Makers Association

Game Development News

IMIRT, the Irish Game Makers Association, is thrilled to announce the appointment of Colm Larkin as its new Chief Executive Officer (CEO). With an illustrious career in the gaming industry and a deep commitment to fostering the growth of Ireland’s game development community, Colm brings a wealth of experience and passion to his new role.

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The Importance of User Experience Testing in Game QA

iXie gaming

Remember that game with controls so awkward it made you want to hurl your controller? Chances are, it suffered from poor user experience (UX) design. In today’s booming gaming market, players expect more than dazzling visuals – they demand seamless interactions and total immersion. Stumbles in UX can sabotage player satisfaction and a game’s long-term success.

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Raptor PR sponsoring MCV/DEVELOP Indie Publisher of the Year award

Game Development News

Raptor PR is proud to announce that it is sponsoring the Indie Publisher of the Year award, to be presented, along with 24 other splendid trophies, at the 2024 MCV/DEVELOP Awards next month.

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3.8.3 cannot compile the simulator on macOS

Cocos

I tried again today and found that it could actually find the CXX compiler… I am not sure of the reason, but I did use xcodebuild to build other projects in the past few days. Maybe that was it… In any case, if someone else encounters the same issue, check your environment first to see if other projects can compile normally. That’s it.

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How to build unity virtual reality experience? 

Artoon

Virtual Reality (VR) has revolutionized the gaming and simulation industries, offering immersive […] The post How to build unity virtual reality experience? appeared first on Artoon Solutions.

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native.Downloader is not a constructor

Cocos

I followed the instructions provided in the Cocos Creator documentation to integrate functionality using native.Downloader. However, when attempting to instantiate an object inside another class, I encountered the exception “native.Downloader is not a constructor.” import {native} from ‘cc’; //Inside class const down = new native.Downloader(); //Exception is throwing in this line of code.

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Java vs Python: which is the best programming language for the future?

Artoon

Introduction Programming languages are a crucial component of computer science and are […] The post Java vs Python: which is the best programming language for the future? appeared first on Artoon Solutions.

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Open a browser from Editor extension

Cocos

I am working on a editor extension and want to open url in a browser. how to achieve this?

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. But with one of the players corrupted, escape is easier said than done. Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, game designer wasn’t on the radar.

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Is it possible to write in C++ in Cocos creator?

Cocos

Welcome to cocos creator @Id_programming ! Have you checked this?

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Ethical Considerations in Game Analytics: Balancing Data and Privacy

iXie gaming

In the vast realm of gaming, where virtual worlds intersect with reality, lies a complex web of data analytics. Developers have long utilized game analytics for various purposes, such as understanding player behavior, enhancing user experience, and improving game design. While all these have a positive impact on improving the gameplay experience, a key concern emerges surrounding the use of player data – ethical considerations.

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Is it possible to write in C++ in Cocos creator?

Cocos

Hi all!

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Accessibility Testing for Xbox Games: Creating Inclusive Gaming Experiences

iXie gaming

The passion and demand for game accessibility have grown significantly among gamers and developers in the past decade. This growth is largely attributed to the fact and belief that gaming should be for everyone, including the more than 429 million players with disabilities. With such a diverse audience reach, developers must design game experiences that are accessible to all, and Xbox games are no exception.

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