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Women behind the camera: Celebrating top female directors

Filmustage

Female directors have also made significant contributions to the development of new cinematic styles and techniques. These pioneering spirits didn’t just adapt to the changing landscapes; they became formidable architects of cinematic innovation, pushing boundaries and challenging the status quo. Image source: mubi.com ?️

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Call of Duty formula is still powerful after two decades

Game Daily

D-Day, all the time McCandlish was an early employee at studio Infinity Ward, which had been set up by his colleagues from previous studio 2015 Inc. Although the team mulled a variety of games, including a fantasy slasher and a sci-fi shooter. ” He added: “It’s amazing how all those moments feel cinematic.

Fantasy 52
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What are AAA Games and Mobile Games?

iXie gaming

The most prominent studios in the industry often produce these games, which are eagerly awaited every year. Notable among these studios are Ubisoft, Eidos Interactive, Konami, and more. Additionally, they employ pricey tools like motion capture to produce stunning cinematics and fluid character movement.

AAA 52
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How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Unreal Engine : This real-time engine is a staple of many game and virtual production studios.

Film 88
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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? Here we go. 3D Asset Design.

Dev 52
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How Star Wars changed the cinematography

Filmustage

George Lucas had long envisioned a heroic space fantasy in the style of sci-fi comic books, film series and pulp-novels from the 40s and 50s. It is with such introductions Lucas began to pitch Star Wars , but most studios rejected Lucas's concept, because the idea of a massive space opera seemed very unprofitable, and expensive to produce.

Film 52
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Unveiling Far Cry 6 Info: Everything You Need to Know

Game Errors

The spin-offs that came out in the 10s were crazy – players traveled from a retro fantasy world to the Stone Age and from there to the post-apocalypse. He also worries about the future – in the first cinematic trailer, we see Anton giving his 13-year-old son Diego a very harsh lesson.