Remove Cinematics Remove Lightmap Remove Prototyping Remove Writing
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

When using Cinemachine, you don’t need to know how to write code, though coding is still essential for some components, such as scripting how a user zooms using a mouse wheel, for example. This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. GDScript allows to write code in a quick way within a controlled environment. Does not always catch errors during compile (or write) time. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). GIProbes of course don't work. New track type: Bezier.

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