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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

And stood out to me because of its storyline, its cinematic nature and how even though no words were said or story told, one could comprehend what was happening through the gameplay experience.” Even though high school limited creative outlets, her love for writing shone through. Monochroma was everything I’d ever wanted in a game.

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. If you are writing a game, just write things as fast as you can and as simple as you can. Let them work the way they like, quick and dirty, but just make sure they write clean APIs to communicate with other programmers.

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The Role of Computer Science in Video Games

Game Designing

In fact, some of today’s games are so realistic that gameplay looks like cinematic sequences. Game Designer A game designer is someone who brainstorms ideas and concepts, builds prototypes, and develops the game’s mechanisms. The days of pixelated graphics are long gone. New-age graphics capture people’s likenesses well.

Games 52
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

GDScript allows to write code in a quick way within a controlled environment. Does not always catch errors during compile (or write) time. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). If you aim for modern features at the cost of compatibility, don't use it.

Feature 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

When using Cinemachine, you don’t need to know how to write code, though coding is still essential for some components, such as scripting how a user zooms using a mouse wheel, for example. This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). Like many game prototypes, my initial sheepherding test began as something much grander and more complicated. It's mostly "safe for work" even if the actual game is not.

Pixel 52