Logjam as mourning wood
Radiator Blog
MAY 17, 2022
When the axe animation reaches 100%, I set a clipping plane (by Ronja) on the target object, then duplicate it with a reversed clipping plane. These non-wood objects makes crucial double use of the aiming mechanic. (About my splitting tech: I didn't manually model pre-split meshes, it's all dynamic via shader.
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