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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap.

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GSoC 2019 progress report #2

Mircosoft Game Dev

Initially I intended to have transitions and clips tied together, however after discussions with my mentor I decided it would be best if they are separate. The way it works now is the following: The user selects the active clip. That allows the user to have clips with different tempos. Perfecting prediction mechanism.

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Character Clipping and Collision Glitches A video game entails characters interacting with each other. With error-free and well-designed HUD/UI, players can engage more with your game’s mechanics. Also, test the game to ensure it transitions seamlessly between multiple sections.

Texture 52
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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

In today’s tutorial, we take things a step further by teaching you how to use triggers and switches in order to help you create more interesting game mechanics. We could jump into our flow graph again and to make this really easy just search for “audio source” and “Play clip at point. Step 1: Begin By Setting Up Your Object.

Code 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

In addition to implementing death animations, Will also modified our new backstab mechanics to be more in line with the results we were looking for, then worked on ensuring our Stat system properly displays in the crystal menu and properly performs clamps.

Dev 52
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Essential editing transitions - explained

Filmustage

Art by @nadi_bulochka Editing transitions Cinematography is a great mechanism to deceive the viewer. There are many things that make this mechanism work: a good script, cinematography, and, of course, editing. For example, there are linear and nonlinear editing techniques, as well as associative editing, clip editing, and more.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

And among the video clips there's an awfully convenient ratio of raw behind the scenes rehearsal footage vs. expensive finished setpiece production footage -- which gets a sort of wink wink lampshading treatment, but still dispels a bit of the otherwise strong "this is how movies get made" magic for me.

Indy 52