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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. Hello, all you sweet beings and beautiful creatures! In other news, the dates for IWOCon have officially been announced!

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

link] Next, Will worked on modifying the death systems for our main character (and some of the game's enemies) to allow them to utilize the new death animations Producer Allie recently created (make sure you check out the Game Production section to see them in action). Take a peek!  [link].

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Hello, and welcome back to another issue of the Kristala game dev blog! Now that Cass has completed (and kicked ass at creating) all the townhouses and row homes, he's moving on to another structural piece for the game - one that serves a really important purpose. We can't wait to see what the other three will look like. Check it out!

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area.

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Because of their importance to both the story and the game, it was important to us to make sure the models for the six Sacred Crystals were not only unique, but beautiful and enchanting too. In the full version of the game, you'll be able to play as the Chosen Warrior from the clan of your choice.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Will then fixed another bug related to the game's poison system, which you can see illustrated in the log below.

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