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Making games faster, more cost-effectively, with end-to-end development

GamesIndustry.biz

Game development is no longer just a one-man show – or even a one-studio spectacle. The seismic size of games these days means that the crafting of fantastical, virtual realms is easily a multi-team endeavour. Fortunately, developers can turn to partners, such as external developers , to realise their most ambitious projects.

Rigging 132
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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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Everything You Need to Know About 3D Game Art Production 

iXie gaming

The creation of three-dimensional objects, characters, and locations for use in video games is a challenging process known as 3D game art production. It combines art and technology, resulting in visually stunning and immersive game worlds that captivate players.

Art 52
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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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From 3D to 2D: A Better Way to Make Games & Animated Movies!

DameDev.tv

Let's Make it Easier You can use the 2D character concept art as a guide, by importing it into Blender, and this will make it easier to build an accurate 3D model. Also, rigging is much easier with Blender's Riggify, auto-rigger. This will impress your customers. Also, the 3D models can be used for 3D printing.

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Ghanaian VR pioneer Caleb Mantey’s road to a Presidential Award

PreMortem.Games

The Incredible Potential of Games Duck Hunt was one of Mantey’s first games as a child. What fascinated him was how the game used a gun-like device. Later, he moved on to games like Assassin’s Creed, Grand Theft Auto, and FIFA. These games made him curious about their power. I just ignored it and walked away.

Engine 104
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. It's been a hard year for all of us, especially for independent creators. 3D Asset Design.

Dev 52