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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios.

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A day in the life of a narrative designer

Game Global

Their job is to choose the clearest, highest-quality words they can assemble, and (usually) give them to other devs to be put into the game. We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. Championing the vision.

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Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them. Controlled Teleporting?

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

As in Skyrim, my animations are charmingly janky, with penises occasionally clipping through eyes and noses, or even through the back of the skull entirely. L loss or often worse, since cops can exploit the same chain reaction mechanic as the player. So for example, instead of redeeming two men for a +3.0

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