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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. The Scene Editor supports selecting the next node with a single click when using the Rectangle Transform tool. Skip rendering when the UI element Opacity is 0.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

As we announced a few months ago , Godot is participating again in the Google Summer of Code program for its 2020 edition. You can assign a category to custom monitors and organize them, and you can also read the previous values in the monitor graph by clicking LMB on them (suggested by samdze ).

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