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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement?

Puzzle 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. So do they compete or co-exist peacefully? Now cross-platform game development with Unity is possible.

Engine 52
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Roguelike Elements in Mobile Games in China

Game Refinery

“Roguelike” was definitely a buzzword among game developers last year in China, and the shockwaves made by the boom can still be felt today – for example, still in May 2022, we spotted three new games that claimed to be “roguelike” entering the Chinese iOS top-grossing top 200 list. source: Wikipedia).

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The Imminent Ragnarok of M&A in Mobile Gaming Space

Deconstructor of Fun

I believe that the deprecation of the IDFA will catalyze a period of accelerated consolidation in the mobile gaming space via M&A. Smaller, single-game mobile gaming studios will see their growth trajectory obstructed completely and suddenly. The valuations of these companies will drop rapidly.

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Tower Pop seeks to reinvent tower defense

Game Daily

Last month , Finnish game developer and publisher Tower Pop announced a $2.1 million investment for its upcoming Web3 game Omega Royale. How does the tower defense (TD) genre – generally associated with casual, mobile gaming – fit into the Web3 world? Let’s take a look.

Co-op 52
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Istanbul Gaming Summit 2023

Deconstructor of Fun

Last week in Istanbul, Google and Deconstructor of Fun brought together a thousand-strong group of high-level mobile game execs to talk about the future of the business. His data and insights were based on US data as a proxy for the western market, and focused on platform privacy, or the “Apple global mobile game recession”.

Games 59
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Green , who is currently Co-Founder and COO of Knock Knock. Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery. Subscribe to deconstructor of fun newsletter.

Fantasy 52