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Among Us VR dev talks about how to create immersive worlds

Game Analytics

This isn’t as true or a high priority in PC and console games. Much more so than other consoles. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. There are many objects in PC and console games that are just… there. Which is fine.

Dev 91
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Scene unique nodes ( GH-60527 ).

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Scene unique nodes ( GH-60527 ).

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Scene unique nodes ( GH-60527 ).

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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Scene unique nodes ( GH-60527 ).

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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Scene unique nodes ( GH-60527 ).

Render 52