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Collider/Trigger event problem in Windows/Android Build

Cocos

The screenshot of your console indicates the use of Bullet physics, which is not ideally suited for the CapsuleCharController (as per the documentation). As previously mentioned: I am currently using the PhysX-based physics system.

Build 52
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The Invincible by Starward Industries: A stellar fusion of sci-fi literature and gaming greatness

PreMortem.Games

The team found the novel The Invincible to be the perfect hook for their studio’s philosophy: creating meaningful experiences in high quality PC and console games. In other words, a collision of the idea with the possibilities of implementation. The topics discussed are entwined with the problems of today’s world. .”

Games 104
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

This isn’t as true or a high priority in PC and console games. Much more so than other consoles. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. There are many objects in PC and console games that are just… there. People want things to feel real. “It’s

Dev 91
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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A signed distance field collision feature on GPU has also been added, which allows the user to perform collision detection using a voxelized version of the source mesh, eliminating the need to create a convex decomposition.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.

Render 52
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. Windows: Improve console handling and execute ( GH-55987 ). This changes the editor console handling to be like on Unix systems (Linux and macOS).

Render 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. Windows: Improve console handling and execute ( GH-55987 ). This changes the editor console handling to be like on Unix systems (Linux and macOS).

Render 52