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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Revamped collision layer grid in the inspector. Although raster (pixel based) occlusion culling will not be available until Godot 4, some geometrical occlusion methods are being added to Godot 3. var console = JavaScript.get_interface("console") # Call the `window.console.log()` method. Dynamic BVH for Godot Physics 2D.

UX 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). In-depth documentation is available.

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). In-depth documentation is available.

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). In-depth documentation is available.

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). In-depth documentation is available.

Mesh 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Android: Add basic user data backup option ( GH-49070 ).

Beta 52