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The Basic Fundamentals of Game Design

Logic Simplified

UI/UX in Game Design User interface (UI) and User Experience (UX) are two critical aspects of game design that are often overlooked. Similarly, a good UX design ensures that players have a smooth and enjoyable experience while playing your game.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Although raster (pixel based) occlusion culling will not be available until Godot 4, some geometrical occlusion methods are being added to Godot 3. var console = JavaScript.get_interface("console") # Call the `window.console.log()` method. Thanks to lawnjelly, Godot 3.4 console.log("test"). solving issues with audio playback.

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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

might be more ideal from a size and visual balance perspective, but doubling is more feasible for retaining the actual aesthetics, both in terms of cell alignment and pixel accuracy, and might also provide us with other benefits later. Let’s stretch some pixels. Something in between 1.0x Well, not really xD.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Android: Add basic user data backup option ( GH-49070 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Android: Add basic user data backup option ( GH-49070 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Android: Add basic user data backup option ( GH-49070 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Android: Add basic user data backup option ( GH-49070 ).

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