Remove Collision Remove Content Remove Shaders Remove Visual Scripting
article thumbnail

Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Mesh 52