Dev snapshot: Godot 3.4 beta 2
Mircosoft Game Dev
JULY 27, 2021
Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).
Let's personalize your content