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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Audio: Add Listener2D node ( GH-53429 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. New audio engine. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. This included adding new collision shapes, cylinder and heightmap , as well as re-implementing SoftBody nodes.

Beta 52