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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

We might need another node to act as our character’s collision mesh to ensure then they do things like bump into walls that they are stopped and don’t walk through them and we might need other nodes to handle things like animations or physics. We might need one node to act as our visual control. Want to Make Video Games?

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

However, if we jump back into our inspector tab and select “is trigger”, essentially, we’re changing this object from a collision object to a trigger object. So what we’re saying here essentially, is that “on collision” we want Bolt to look for the tag of this particular game object. So we need to find the tag of our game’s character.

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