article thumbnail

#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Ah yes those co-pilots!” “We

Pixel 152
article thumbnail

The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Once initially passed, the wall becomes visible and has collision. Kristala Featured at IWOCon 2020. link] Sound Design.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

We might need another node to act as our character’s collision mesh to ensure then they do things like bump into walls that they are stopped and don’t walk through them and we might need other nodes to handle things like animations or physics. We might need one node to act as our visual control. Want to Make Video Games?

Asset 52
article thumbnail

The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

Hello, fellow indie gamers and RPG enthusiasts! Tiff also got the lantern-fruit trees, crystal flowers, and crystal-encrusted boulders Nick created added to the level and fixed their collision - along with addressing some additional collision issues we were experiencing with mushroom assets placed earlier in the build.

Dev 52
article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

However, if we jump back into our inspector tab and select “is trigger”, essentially, we’re changing this object from a collision object to a trigger object. So what we’re saying here essentially, is that “on collision” we want Bolt to look for the tag of this particular game object. So we need to find the tag of our game’s character.

Code 52
article thumbnail

The Showdown: Unity Vs. Godot Vs. Buildbox Vs Unreal Engine

SOVEREIGN MOON

We’ve talked with many students in our online game development course for beginners , and we’ve seen great examples of beginners using all four of these game engines to produce spectacular indie games. animations, interactions, collisions etc). Want to Make Video Games? Do you love game design?

Engine 52
article thumbnail

The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Hello, dearest of friends and finest of high-fantasy enthusiasts!

Dev 52