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Tasty Humans: How Our Board Game Raised $20,536 on Kickstarter

Brand Game Development

It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. We could not be happier with how the campaign turned out, and the game is available for pre-order now ! Need help on your board game? The Early Design.

Art 130
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How to Develop Mentally and Emotionally Accessible Board Games

Brand Game Development

This article is the eleventh of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Accessibility is a big issue in board gaming. A lot of this is just good game design.).

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How to Design the Core Engine of Your Board Game

Brand Game Development

This article is the first of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The basic idea is that board games are a means of communication that facilitate gameplay. Final Thoughts.

Engine 130
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How to Design the Mechanics of Your Board Game

Brand Game Development

Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Jesse: Where to begin?

Mechanics 130
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Bringing it Together – The Board Game as a Project

Brand Game Development

Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Tell us about them in the comments below.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. Visual scripting is ideal for non-programmers, or for programmers exposing behaviors to game designers, artists, etc. It's based on remote procedure calls (using ENet for communication) and it makes it very easy to synchronize multiple peers. Auto-tiling in tile maps.

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