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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Playtest a Ton. Rules vs. Rulebooks. I have some guidelines.

Balance 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? Will is the lead designer. That’s how I do things.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Games are more than just what’s in the box.

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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

With Solium Infernum, Australian game developer League of Geeks has revived Vic Davis’ PC cult classic from 2009. A strategy game of politics, intrigue, and betrayal in which players take on the role of a powerful fallen Archfiend and do everything in their power to conquer the Throne of Hell.

Studios 141
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How to Test Your Storytelling Powers & Make People Connect with Your Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the eighth of a 19-part suite on board game design and development. Need help on your board game? Playtesting storytelling. Parting advice.

Art 130
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What to Expect When You’re Making a Board Game: Time, Money, and Effort

Brand Game Development

That includes the unexpected depth of the board game industry as well as the surprising variety of responsibilities which a self-publishing developer must handle. I’ve written about the five levels of communication game developers must master. Need help on your board game?