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Experimental mindset drives sustained growth

Game Daily

With this in mind, Facebook Gaming spoke with Nihat Albayrak , VP of Revenue Operations at Rollic, a leading player in the hypercasual genre. Rollic is a subsidiary of Zynga, which in turn is owned by Take-Two interactive. To date, the company has released 20 games that have reached the #1 or #2 spots in the U.S.

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Goodfirms interview with Moonmana COO Iana Tkachenko

Moonmana

Founded in 2008 , Moonmana is a European game development company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . The key to the company’s success is the presence of talented and experienced professionals worldwide.

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Top Game Art Outsourcing Companies

Moonmana

Why Should Art Tasks Be Outsourced to Video Game Companies? Many video game outsourcing companies try to bring together qualified specialists with relevant experience in game art creation. A game art outsourcing company takes responsibility for all organizational issues, team management, technical equipment, etc.,

Art 52
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The Hybridcasual Gamble

Deconstructor of Fun

Alex Shea , Head of Publishing at one of the world’s most notable companies in the space, Voodoo, recently proclaimed the death of the genre during a talk at Pocket Gamer Connects London. “If In fact, he claims Homa continues to grow as a company. The consequences of all this have been far reaching.

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2021 Predictions #2 Will the Hypercasual Party Ever Stop???

Deconstructor of Fun

The question remains if Zynga’s acquisition of Rollic will counter or enforce the case. Eventually, the best companies will be able to validate myriads of core mechanics using the traditional Hypercasual process; take many games to market and identify the ones in there that have the potential to be grown into a bigger product.

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2022 Predictions #1 The King is back, Merge overheats and Hypercasuals falter

Deconstructor of Fun

There was debate about how much it would affect specific publishers or genres, as to how companies did their targeting was obfuscated. What all this indicates is that Hypercasual publishers no longer want to serve only as mediators who are responsible for publishing, but as parent companies who own every part of the games they publish.

Puzzle 52
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App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games?

Deconstructor of Fun

However, I don’t think any company in the world would just deny a sustainable cash flow in the long run. The company, formed by ex-Meta veterans, has raised a $300m treasure trove to build a new and better Layer1 blockchain purpose built for Web3 gaming. INVESTING / M&A Matchingham Games acquires two IPs from Pow Games in $11.7m

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