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What’s the Difference Between 2D and 3D Animation

Moonmana

Even though the technology sector is constantly advancing, the core concept of animation remains the same. In the process of 3D animation production, it is required to pay attention to the following aspects: modeling, rigging, and rendering. 3D animation requires rigging that, in turn, demands a bit more interdisciplinary skillset.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Concept Art. These are still works in progress, but we're really enjoying watching these concepts evolve.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Part of this initiative includes refining the player character's model so that it closely matches the incredible concept art l_aciel has created for our Anagativan beings. Although Pete joined our team as a second Concept Artist (and is damn good at it too), he's proven to be an equally talented Character Modeler. Concept Art.

Dev 52
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GenoTerra - The finished prototype.

Mnenad

Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. It contains overviews about the design process of GenoTerra as well as research about existing projects that influenced this prototype in the context of entertainment and interactive media.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Concept Art. In our last issue, we introduced you to a bunch of new team members that recently joined our growing family, including our newest Environmental Concept artist, Harold. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52