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Ghanaian VR pioneer Caleb Mantey’s road to a Presidential Award

PreMortem.Games

We realized we don’t have the right resources in Africa to teach the practical concepts in petroleum engineering. So we built a fully interactive immersive experience of a petroleum drilling rig where students can learn various practical concepts seamlessly.”

Engine 104
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. Using a few detailed concepts from our art department, our 3D Character Designer, Bianca, has been working the past few sprints on modeling out each of our three Kota soldier variants and their accompanying armor sets.

Dev 52
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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

Once completed, Karena will work on a rig for the hatches that will allow them to open and close during gameplay. We've been classifying Kristala as a 3D dark fantasy since its conception, and these models are some that really help showcase the gorier side of Kristala's many storylines. link] Concept Art. TANDARA CLAN.

Dev 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

As you may know, we recently decided to give the model for our Anagativa player character a complete overhaul to better match its gorgeous concept. As a reminder, here's the concept Tiff's working from as she builds out this wintry wonderland: And here's the work Tiff completed thus far on the in-game version. link] Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Concept Art. These are still works in progress, but we're really enjoying watching these concepts evolve.

Dev 52
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What’s the Difference Between 2D and 3D Animation

Moonmana

Even though the technology sector is constantly advancing, the core concept of animation remains the same. In the process of 3D animation production, it is required to pay attention to the following aspects: modeling, rigging, and rendering. 3D animation requires rigging that, in turn, demands a bit more interdisciplinary skillset.