Remove Concepts Remove Cutscenes Remove Fantasy Remove Mechanics
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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. They are findable.

Fantasy 52
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. Not much else is said about the death mechanic in the other game worlds of the series. Cutscenes in an MMO? I like the concept in theory. Knockback.

Art 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. still feels good streamlined hacking = no contrived hacking minigame, just hold down F for ~7 seconds guard placement when unalerted, they follow hand placed patrols / schedules, always the same every loop once alerted, they take cover and flank etc.