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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :). Getting started with Godot.

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Some are standalone tutorials about a given feature or concept, while others are series that will lead you through making a simple game from A to Z.

Alpha 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area. In the Kristala demo, you'll play as the chosen warrior from the nature-loving Nisarga clan. Ideally, the Hair shader can be used again once Joe has a better understanding of how the tool works.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too. After she finishes up this first set, Bianca will then move on to the additional sets our concept artists are currently working on. link] Concept Art. Let's get immersed in the dark fantasy world of Kristala.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Concept Art. Are you ready to get dark, dear friends?

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Concept Art. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo.

Dev 52