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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

Kickstarter is viewed as a proof of concept and demand, offering valuable insights”, says Liebe. Share updates, screenshots, and behind-the-scenes content on social media to engage with potential fans. Some even engage in Kickstarter campaigns for indie games or support them financially. People appreciate creativity.”

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I They’re all about how to market your game!

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Concept Art. Are you ready to get dark, dear friends?

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Concept Art. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo.

Dev 52
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God Statues In Harvest Island

Yobob Games

It’s a fun little concept to add mostly because bless can be treated like a currency or like a prayer points which has huge implications towards the story. The game becomes really fun because of this new concept. When the demo gets released, I hope I get input from you through discord and what you want more in the game.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. Using a few detailed concepts from our art department, our 3D Character Designer, Bianca, has been working the past few sprints on modeling out each of our three Kota soldier variants and their accompanying armor sets.

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The First Tree Analysis – An Indie Game Marketing, Harvest Island Struggle

Yobob Games

I even applied some of the concepts into my own game! There are two social medias that do highly well in the game community: Reddit and Twitter. And putting up a demo for players to try the game out. Once that cycle is finished, it’ll be opened up to the players who want to give an input when the demo is released.

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