Dev snapshot: Godot 3.4 beta 4
Mircosoft Game Dev
AUGUST 19, 2021
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).
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