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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader. ” “For just two developers I think we took on too much work”, shares Hartley.

Studios 104
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unreal Engine, on the other hand, provides a choice between C++ programming and Blueprint visual scripting. Incredibuild makes Unreal Engine even better by speeding up its code builds and shader compilations. 3D visualization Let us create advanced visuals for your 3D game with Unity! No problem! We can do that.

Engine 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. Materials and shaders.

Render 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52