Remove Console Remove Culling Remove Pixel Remove UX
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.

UX 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Mesh 52