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Technology Advancements Impacting Esports Gaming 

iXie gaming

Esports has taken the gaming world by storm in recent times. With lucrative tournaments and millions of fans globally, eSports gaming has become a flourishing sector that doesn’t show any signs of slowing down soon. According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028.

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2023: Year in Retrospect for the Gaming Industry

iXie gaming

Recent data has shown that 2023 has been among the best years in the gaming sector. This implies that players switch between mobile, PC, and console. Data indicates that 2023 has the highest highly rated (average score: 90+) games in the last two decades. As of 2022, the eSports market was about USD 1.38

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New report shows game investment slowdown

Game Daily

The most active sectors by value were technology (24 percent), followed by mobile and esports (19 percent each), mobile cloud gaming (18 percent) and console / PC (15 percent). Other companies that attracted investment include esports production company Nodwin Gaming ($28 million), mobile MMO developer Madngine ($22.5

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. ✉️ Received this email from a friend?

Studios 52
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Apex Legends vs. Fortnite: Assessing Popularity in 2023 – Who Takes the Lead?

Game Errors

This statistic may not be 100% accurate as no precise data is available on the official sources. The latest data is not precisely available on any recognizable forums or sources. So, we have made our estimation for 2023’s data in some cases. This information is based on the data available on ActivePlayer.IO.

Esports 52
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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobile games company.

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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

In looking at recent innovations, a few key takeaways: Platform Expansion: We saw 1 new platform emerge but it was a huge one that now eclipses the other platforms: mobile Genre Expansion: We continue to see genre expansion and as before likely powered by technology enablement (e.g., eSports I think there’s a few of them.

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