Remove Content Remove Culling Remove FPS Remove Sandbox
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Sandbox style simulations. Most likely aimed at TPS/FPS games, which is the most popular game type made with the engine. Complex custom particles that run on CPU.

AAA 145