Mon.Jun 10, 2024

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Phil Spencer deems Xbox layoffs 'very hard,' but needed for 'sustainable business'

Game Developer

The layoffs and closures at Bethesda hung over Xbox's summer showcase, and Spencer says the company will carry on.

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Phil Spencer on studio closures: "I have to run a sustainable business"

GamesIndustry.biz

Microsoft's Phil Spencer has addressed the backlash to Xbox's recent studio closures, emphasising that there were "hard decisions" that needed to be made "to run a sustainable business." Phil Spencer was interviewed on stage during IGN Live in Los Angeles on Sunday, where he was asked about Xbox's decision last month to close four ZeniMax-owned studios , including Redfall developer Arkane Austin and Hi-Fi Rush creator Tango Gameworks.

Studios 141
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Xbox touts new consoles, teases handhelds

Game Developer

Four years in, Microsoft is giving the Xbox Series X|S a console refresh, and potentially eyeing a jump to a new system format.

Console 284
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The "wonderfully simple" winning recipe of Wholesome Direct

GamesIndustry.biz

The fifth edition of Wholesome Direct took place on Saturday, presenting over 70 indie games. Originating as a Twitter account by founder Matthew Taylor in 2019, Wholesome Games evolved to become not only a yearly digital showcase from 2020, but also a monthly newsletter, and a large community of like-minded people gathered around the best and brightest cosy games.

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Microsoft and Playground working with Eidos-Montreal on Fable reboot

Game Developer

The Embracer-owned Deus Ex developer is assisting with development ahead of a proposed 2025 launch.

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Aptoide becomes first non-Apple iOS store

GamesIndustry.biz

Independent app store Aptoide has launched on iOS in Europe after the Digital Markets Act was introduced earlier this year. As reported by TechCrunch , the store launched last Thursday with six titles including Word Jungle, Condor – A Leap of Faith, and Charades Guess the Word. Over 100 developers have cited interest on Aptoide so far, in addition to a waitlist of 20,000 users.

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GameStop revenue declines 26% to $882m

GamesIndustry.biz

GameStop has released its financial results for the first quarter ended May 4, 2024. The firm reported a 26% decrease in sales to $882 million, compared to $1.2 billion the previous year. In its preliminary results shared last month , GameStop expected sales to between $872 million and $892 million. The retailer reported a net loss of $32.3 million, down 36% compared to $50.5 million during the same quarter last year.

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Japanese studio Gumi wants 80 people to accept voluntary redundancy

Game Developer

The mobile and web3 game maker said it must downsize to achieve 'sustainable growth.

Studios 285
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Supercell: "There's no reason" why there aren't more mobile games at Summer Game Fest

GamesIndustry.biz

Supercell believes there's room for more mobile games to be highlighted during events like Summer Game Fest. The Finnish developer was the only company to have a mobile-only game featured during this year's showcase on Friday, with the star-studded live-action trailer for Squad Busters promoting its most recent hit. However, the studio's marketing boss Rob Lowe tells GamesIndustry.biz that the organisers of Summer Game Fest were reluctant to include the game at first.

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Xbox Game Showcase 2024 promises a first-party deluge (at some point)

Game Developer

Microsoft wants us to know its first-party titles are coming. We just don't know when.

Games 264
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Content studio Offbrand launches games publishing label

GamesIndustry.biz

Content studio Offbrand has branched out into games, having launched its publishing division Offbrand Games. Announced at IGN Live , content creator Ludwig Ahgren shared that he was partnering with Jason "Thor" Hall, founder of independent studio Pirate Software. Offbrand Games' first title is the sequel to Aether Studio's fighting platformer Rivals of Aether, which initially launched in 2017.

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Making Video Games With a Disability

Game Developer

Can someone with a disability make video games? The answer to that is…of course!

Games 241
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Spotlight: Cisco Enhances Workload Security and Operational Efficiency with NVIDIA BlueField-3 DPUs

Nvidia

As cyberattacks become more sophisticated, organizations must constantly adapt with cutting-edge solutions to protect their critical assets. One such solution. As cyberattacks become more sophisticated, organizations must constantly adapt with cutting-edge solutions to protect their critical assets. One such solution is Cisco Secure Workload, a comprehensive security solution designed to safeguard application workloads across diverse infrastructures, locations, and form factors.

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Sports Interactive strikes deal for Premier League to feature in Football Manager games

Game Developer

A four-year deal means the UK's most prominent football game series gets access to the sport's equally monumentous organization.

Feature 165
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Games Made with Unity: May 2024 in review

Unity Blog

Stay updated with the latest and most anticipated creations from the Unity community. Explore our list of standout games made with Unity in May 2024.

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MyGames launches premium publishing label Knights Peak

GamesIndustry.biz

MyGames has launched a premium publishing label led by industry veterans Eugenio Vitale, Mario Gerhold, and Jan-Eric Lauble. Knights Peak Interactive will focus on premium PC and console titles, and has announced five initial projects including the console edition of Offworld Industries' Starship Troopers: Extermination, as well as VEA Games' Nikoderiko: The Magical World, Primal Game Studio's Mandragora, Owlcat Games' Pathfinder: Kingmaker, and My.Games' Blast Brigade.

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Over The Top: WWI demo

Indie DB

With June's Next Fest right around the corner, you will be able to play a FREE DEMO of Over The Top: WWI.

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Branching Strategies Guide: Code Branching Strategy Best Practices

Perforce

What is a branching strategy? Code strategies help manage changes and code integrations. Learn about feature, trunk-based, and release branching strategies.

Code 59
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. The film and games industry is a highly collaborative environment, with a large team of people taking on many different roles to ensure the job gets done.

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Executive Headhunting in the Gaming Industry: Tips, Challenges, and Strategies

Deconstructor of Fun

In the midst of turbulent times for the gaming industry, where layoffs have become all too common, the conversation around executive-level headhunting takes on a nuanced hue. It's a domain that often seems distant, perched atop a pedestal of prestige and power. Yet, as Gerard Miles , a games industry headhunter of over 14 years at Mission One , rightly points out, success in these roles isn't solely about ascending the hierarchical ladder.

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How much code is reused from game demos sent to publishers? Since developers don’t have much time to create a good architecture at first and have to rush things, do they have to rewrite things from scratch once it gets in production?

Ask a Game Dev

The most common answer in all of game dev is always "it depends". Most game development falls along a spectrum with one extreme end being "well-oiled machine" (i.e. a project where almost everything is already well-established) and the opposing end being "no idea where they're going and holding on for dear life" (i.e. everything is new and vision/direction is constantly changing).

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Build doesnt fit the device

Cocos

please always use web-mobile to publish your web games, even though your games are targeting to the desktops. the web-desktop which I think is just suitable for preview something.

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Best Practices for Using Node js and MongoDB Together

Artoon

Node js and MongoDB stand as a powerful duo, revolutionizing the way […] The post Best Practices for Using Node js and MongoDB Together appeared first on Artoon Solutions.

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Spine animations do not run when creating a skeleton at runtime

Cocos

Hi everyone, I’m facing an issue with Spine in CC 3.8.0. I tried to create a skeleton node at runtime and load SkeletonData from a resource. The node and sp.Skeleton component were successfully created, but it only shows a static image; the animation is not running. Here is the code: resources.load('animations/rambu.json', sp.SkeletonData, (err, skeletonData) => { if (err) { error(err); return; } const anims = Object.keys(skeletonData.getAnimsEnum()).filter(key => key !

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The Full Guide to Using React Native for Website Development

Artoon

React Native for website development, an open-source framework developed by Facebook, initially […] The post The Full Guide to Using React Native for Website Development appeared first on Artoon Solutions.

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Good beginner videos for typescript and a small 2d game?

Cocos

You don’t need to learn typescript toooo depth at the beginning. Try this link, and follow it step by step: Quick Start: Making Your First 2D Game | Cocos Creator After you have a basic understanding of how to make games with Cocos Creator’s editor and its TypeScript component, you will know where to go.

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Build doesnt fit the device

Cocos

In my cocos 3.8.3, I have project settings as - DesignWidth - 1920 DesignHeight - 1080 fitwidth - true fitheight - true when I run this through the editor/simulator, it opens it in a browser, when I click the “Inspect” on the right click, it gives me options to choose various devices. Here, when I choose a different device, the game window resizes based on the device selected and my index.html gets updated - <div id="GameDiv" class="wrapper" style="display: flex; just

Build 40
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Build doesnt fit the device

Cocos

Thanks for your response, but might need more help with this. I tried to test this with the various options, just fitWidth, just fitHeight and both. My design resolution is 1920x1080. I also attached a script to my Canvas which sets the resolution policy. I have set this to SHOW_ALL. I also tried other options such as FIXED_WIDTH, EXACT_FIT etc. On some of the above configurations, in my sim mode ( when I run play through the editor ), I get the expected behaviour on various devices ( where the

Build 40
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Error loading audioClip on iphone safari!

Cocos

hello guys, I have a problem with “assetManager LoadRemote audio” on iPhone safari, I play audio using audioClip, it doesn’t play audio even though on my computer it works.

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[Bug] The label's shadow deforms the text

Cocos

Cocos Creator 3.8.3. If add a shadow to the label, the text is distorted and does not look as expected.

Bug 40