Remove Content Remove Culling Remove Lightmap Remove Open World
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Streaming is the most important feature missing for managing large scenes or open worlds. Rendering is significantly more efficient in Godot 4.0,

AAA 145
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

You may have already seen some of this content on social media, in blog posts, or in alpha release notes. We also reached out to content creators from the Godot community and got two very nice videos from FinePointCGI and Bramwell covering what Godot 4.0 In this article we highlight some of the new features we are most excited about.

Beta 52