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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

It means a huge chunk of bespoke content won't be played much. You need to look for ways to stretch the content inexpensively. Playing with terrain is a relatively inexpensive way to stretch content, since you have to make terrain anyway. Also, making all-new versions of everything in a huge game, is simply a waste. To be fair.

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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? How should I space out my content to create the pacing I want? What does the casting agency or sound engineer need to know about this recording session? What is Narrative Design? If so, you probably want to be a game writer. Creative writing.

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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

The Future WHAT IS YARN SPINNER IN 2022 The Yarn Spinner project is made of two main parts, which can be confusing: Yarn Spinner "Core" , generic dialogue engine processor thing ("virtual machine") + script compiler written in C#. All dialogue must be in a node; nodes start with a title header, then to begin node content, and to end the node.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. I believe that Skyrim is a mix of hand-crafted and procedurally (or at least tools-generated) content, and it could be a pretty fair comparison. Cutscenes in an MMO?

Art 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Wider, spread out, less dense.

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Sandbox vs themepark

Raph Koster

If you really care, the MUD Wiki on Fandom , started in the wake of the great Wikipedia purge of MUD content, has you covered. But either one was radically different in that way than the most popular game engine, which was the Diku style (we called them “codebases” back then). All the content in the game was just data in fields.

Sandbox 64
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The Lost Ark Has Found its Way

Deconstructor of Fun

Others: Multiple replay reasons Lost Ark has innovated on some interesting gameplay systems besides quests and battles that encourage replaying content. Maturity and fullness means that as an online game, Lost Ark’s artistic expression meets the tastes and needs of mainstream players and is massive and varied in content.