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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

One of the best examples on the market today is Blizzard’s portable take on its dungeon-crawling RPG, Diablo Immortal , which takes players on an epic fantasy adventure set between the events of Diablo II and III. Goddess of Victory: NIKKE features high-quality anime cutscenes. Storyline in Diablo Immortal.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. I believe that Skyrim is a mix of hand-crafted and procedurally (or at least tools-generated) content, and it could be a pretty fair comparison. Cutscenes in an MMO?

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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Final Fantasy IV In this spot in Final Fantasy IV , there are two visible rooms, and there’s a hidden passage that connects them, allowing the player to move between them.

Fantasy 52
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Sandbox vs themepark

Raph Koster

If you really care, the MUD Wiki on Fandom , started in the wake of the great Wikipedia purge of MUD content, has you covered. All the content in the game was just data in fields. On MOOs and LPMuds, you had a lower barrier for adding features, but you also had a higher barrier for “just making content.”

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The Lost Ark Has Found its Way

Deconstructor of Fun

Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Others: Multiple replay reasons Lost Ark has innovated on some interesting gameplay systems besides quests and battles that encourage replaying content. This genre is getting marginalized in the West. The grand scene).

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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). The opening cutscene literally made me cry. It stands in stark contrast to 1995’s Final Fantasy V, where it’s extremely exciting to play around with the classes. The Good The writing starts off incredible.

Writing 52